Realtime2025

Complicated things, rendered so that a stranger understands them.

Overview

Realtime and pre-rendered visualisation for products, data, and systems that resist a single photograph. Built in engine where it needs to move, and offline where it needs to be exact.

Challenge

The system had never been shown whole. Every existing asset explained one subassembly beautifully and left the relationship between them to a diagram nobody read twice.

Our Approach

We looked for the one angle from which the thing finally makes sense, then built to it. Realtime where it had to respond, offline where it had to be exact — decided against the use rather than the taste, because choosing wrong costs a rebuild.

Outcome

A realtime build a salesperson can drive in a meeting, plus offline passes exact enough for the technical documentation. Scale and timing stayed accurate even where that was less flattering.

Felix Hart
(Direction)
Iris Coleman
(Realtime)
Naomi Blake
(Look Development)
Live project
“For four years we explained this with a diagram and an apology. Now we just show it.”
Marguerite Osei,
Product Lead

How it is made04

WebGL

Fluid Field

Realtime

A velocity field the pointer pushes, rendered as coverage rather than colour.

Houdini

Point Cloud

Offline

Survey data thinned to the half million points that still carry the shape.

GLSL

Type Displacement

Realtime

Letterforms distorted by the same field, so the page reads as one surface.

D3

Route Atlas

Static

Twelve years of transit changes drawn as one map that admits its gaps.

0